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Fantasy grounds 2 map creation
Fantasy grounds 2 map creation












Select the token(s) you want to add the light to The Lighting Mode toolbar reveals a second layer of toolbar options. Navigate to the Lighting Mode on your Image Control

fantasy grounds 2 map creation

This method allows the GM to add or remove a light source from a token. Tokens can have multiple light sources attached, although remember that light sources are additive. Add a Light Source to a Tokenīoth player tokens and NPC tokens can carry around their own light source. If a player or NPC token is using a light source, this will add to any light or ambient light already present in an area. If you have ambient lighting already and then you add dim light, Fantasy Grounds will adds these together and the result will likely be bright light. Multiple light sources in the same area will add together. This may be best where shadows are already drawn on an existing map. You can even turn off shadows if you just want to illuminate a map. You can adjust the color of the light, color of the shadows, direction of the light and length of the shadows. Walls, terrain, and shadow casters will all cast shadows based on the direction and length of shadows defined for the map. This type of lighting will illuminate any part of the map which is not masked off. There is ambient lighting that represents natural light or outdoor light. Turn on lighting and vision by clicking on the button that says Enable Lighting and VisionĪny map can have one or more types of lights added. 4.2.1 Supported Light Effects Syntax and Examples:Ĭlick on the Unlock Map button at the top right of the screen.4.2 Adding a Token Light Using an Effect (Recommended).

fantasy grounds 2 map creation

  • 4.1 Add a Token Light from the Image Control.
  • fantasy grounds 2 map creation

    2.1.2 Limit Where Ambient Lighting is Applied.1 Enabling Lighting and Vision on a Map.














    Fantasy grounds 2 map creation